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>> No.3893820 [View]
File: 113 KB, 684x810, Untitled.jpg [View same] [iqdb] [saucenao] [google]
3893820

SO, here i am. I'm trying to make a sprite hack of Shantae.

Can anyone redpill me on how to CORRECTLY use the Block Size function in Tile Molester? The math behind it? I'm trying to make the sprite tiles "line up" to look normal, since it's hell doing one a at time randomly

NES games look so much easier to edit than GB

pic related, got a little progress but not perfect

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