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/vr/ - Retro Games

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>> No.9238295 [View]
File: 186 KB, 1200x900, 64C3D04C-0953-4D38-BCEB-22F6B3A732EC.jpg [View same] [iqdb] [saucenao] [google]
9238295

>>9238198
Historically most multibutton games intimidated people in the arcade and they performed poorly. This includes the first street fighter. At the time of the genesis release it was generally believed that a game with more than 3 buttons was going to fail in the arcade. Punchout at 4 buttons was really pushing it and SF1 flopped hard. 2 or at most 3 buttons was ideal for any beatemup. Defender was one of the few hit games that managed to pull off a multibutton game and it was incredibly intimidating for newcomers. If it wasnt for the incredibly fast paced action defender would have flopped due to its complex controls.

The neo geo rolled out with 4 buttons and even then most games had no use for them until the sf2 fighting game era began and that was several years after the genesis launch. Fighting games finally made good use of the neogeo 4th button.

Aside from SF2 very few games made use of the extra buttons offered by the later 6button controller for genesis. They just were not needed.

>> No.7201298 [View]
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7201298

It was a third person co-op shooter. There was a red and a blue player. It had a modern military setting with tanks, helicopters and commando-like gear. Does anyone have an idea which game this could have been?

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