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/vr/ - Retro Games

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>> No.6256201 [View]
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6256201

>>6252614

>>6252657
This gave me a newfound appreciation of Tomb Raider. Especially how definitive it was of both the technical and cultural crossroads the medium was in at the time.

>>6252697
>>6253505
>>6254729
It makes sense because video game soundtracks directly connect you to and remind you of the time in both the game world and in real life that you first experienced it. Versus standalone music or a film soundtrack, which is more passive/spectated.

>>6252918
>>6253826
The story of Ocarina of Time is told through the game itself, making the most memorable parts of the story told through cut scenes that much more memorable. When Zelda sends you back in time so you could relive your childhood...it was a lot more impactful than if that had been something you read or watched a movie character going through.

>>6254718
Sure, it does. Anything that made you care about it beyond merely occupying you, challenging you, or being fun.

>>6255391
Right. I think the whole "are games art" argument is more revealing to people's preconceived notions about video games, the people who play them, and what we define as art than any video game that is or isn't artistic or inspiring itself. You also make a good point about how the less limitations there are, often makes opportunities for mediums to have artistic messages even more narrow. the creator of FEZ said, "It's the sum total of every expressive medium of all time...made interactive."

Hideo Kojima said that video games are essentially providing a service, so unlike art it isn't ok if 100 people pass by it and only 1 person appreciates it. Perhaps their interactivity, the most unique place they have potential as a medium, is also their boon: most people would rather use that opportunity to give them things to do than to leave them walking away with something. From the same guy, I think "Death Stranding" is a possible example about how both of those things could be accomplished.

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