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/vr/ - Retro Games

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>> No.2833151 [View]
File: 1.22 MB, 1680x1050, Screenshot_2015-12-04_00-07-47.png [View same] [iqdb] [saucenao] [google]
2833151

>>2833098
Yup.
Keep all my wads in a single directory, which is defined as the environment variable DOOMWADDIR in my ~/.bash_profile, which most sourceports automatically pick up on.

Also, I recently found screwing around that GZDoom, PrBoom-plus, and the Eternity Engine, can all be compiled with LLVM/Clang instead of GCC. Can't really notice a performance difference, but binary sizes are smaller.

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