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>> No.9453779 [View]
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9453779

>>9453567
>>9453654
>also, Half-Life's storytelling is minimalist too, unlike it's successor
That seems to be the difference that others easily misunderstand. It could also be argued that Id steered towards minimalist and "seamless" ideas with Quake 2. It doesn't have the end of level statstics screen, just the camera still you get informing you when you've ended a unit.
I also think HL's minimalist storytelling is either too subtle for most audiences today, or worse: More people are interested in huge fat wiki lore pages where they mistake an endless series of details as """worldbuilding""".

>> No.7121308 [View]
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7121308

>>7121305

>> No.7012121 [SPOILER]  [View]
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7012121

Is that right, SIR? Kill the god forsaken civilians, was it? After you have us pull THIS horse shit? C'mere...

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