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>> No.4153106 [View]
File: 2.47 MB, 320x240, lavapit.webm [View same] [iqdb] [saucenao] [google]
4153106

>>4153076
no it's nothing more interesting than a corrupted conversion. just a bug in some ancient software.

i've been researching this since >>4153041. there is enough information in that video to determine the name of the original map. you can see it's map09, and then he goes into map10, which is recognisable as TRAINING.WAD (aka wadpak4 E3M1).

i crossreferenced this with funduke's Maximum Doom reference
https://www.doomworld.com/idgames/docs/misc/maxdoom
and found the name of the wad he was playing is likely DTH2PCOM and the map is called LAVAPIT.WAD
https://www.doomworld.com/idgames/levels/doom/j-l/lavapit
which is an unremarkable deathmatch map with 7 monsters.

there's no weird hall of mirrors and infinite tunnels zone, no forgotten mad genius author creating insane wads deliberately, just an ancient bug in a wad processing program lost to history, nothing to get so excited over and start going "HOOOOLYYY SHIT" and loudly clapping on stream.

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