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/vr/ - Retro Games

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>> No.4580979 [View]
File: 34 KB, 640x400, other samples.png [View same] [iqdb] [saucenao] [google]
4580979

>>4580075
>can we get a secret beta release?
Maybe sometime around Christmas at the earliest, I have a lot of things I need to do before I'm willing to present it for testing. There were some setbacks last year too.
Here's some old samples you could look at.

>> No.4153113 [View]
File: 34 KB, 640x400, other samples.png [View same] [iqdb] [saucenao] [google]
4153113

Did a new pistol guy because jesus christ the old one looked bad. Not saying this one is masterful but he's more visible and interesting to look at, and somewhat more consistent. Downside is that now he won't really fit with the delightful modified PSX zombie noises and would be best set up with the radio noises the subgunner and shotgun guy has. Maybe I'll have to invent another mook who wears no helmet so you can hear that groaning.

Likewise, I put together a really nice and monstrous sounding set of sounds for the rifleman, and decided, he should look less natural, like he's possessed by something different to the other guys, thus his eyes are bright green. I even colored them for when you gib him, so you can see his bright green eyeballs fly.

Arc-Vile is still barely halfway done but there's one frame to look at. Not 100% on the turret but I think it looks sort of better than the original one still. Mind it'll be scaled down ingame.
The bluish zombie I haven't found a fundamental role for yet, but he's cool (in more ways than one), so I want to put him somewhere.

>>4153093
Good idea, then he can wave that golden cock in Graf's stupid face!

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