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/vr/ - Retro Games

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>> No.5367346 [View]
File: 8 KB, 300x226, 95rnl5.jpg [View same] [iqdb] [saucenao] [google]
5367346

>>5366938
Go back to 1995 buy a SGI Indy and 3d software for $50k
https://www.youtube.com/watch?v=a1z9HmDuYgs

>> No.4333031 [View]
File: 8 KB, 300x226, 1507773542209.jpg [View same] [iqdb] [saucenao] [google]
4333031

Don't let this thread die

>> No.2814659 [View]
File: 7 KB, 300x226, 95rnl5[1].jpg [View same] [iqdb] [saucenao] [google]
2814659

One of the earliest known screenshots of what would become Ocarina Of Time

They were using the Super Mario 64 engine and it shows here.

Also notice that just like
>>2814649
>>2814650
the c-button item system was not implemented yet. The c-buttons may have controlled the camera at this time, and you had one item and the sword that you could use at one time. You had to pause to switch items like A Link To The Past.

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