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>> No.3805265 [View]
File: 70 KB, 662x700, duram-chan.png [View same] [iqdb] [saucenao] [google]
3805265

How do monster hitboxes work in ZDoom? Considering the Doom 2 bestiary doesn't have anything you could consider long-shaped, can hitboxes be longer than they are wide, or does the length/width have to be identical no matter what?

Would it theoretically be possible to do a basic implementation of something like pic related?

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