[ 3 / biz / cgl / ck / diy / fa / ic / jp / lit / sci / vr / vt ] [ index / top / reports ] [ become a patron ] [ status ]
2023-11: Warosu is now out of extended maintenance.

/vr/ - Retro Games

Search:


View post   

>> No.3885618 [View]
File: 428 KB, 1280x1024, current.png [View same] [iqdb] [saucenao] [google]
3885618

>>3885392
Sorry zanieon, I can't understand scripting at all (yet?) Tis why I was requesting the modified stretching textures wad and a way to make mapspots auto-target things (Extremely useful for the Baron-Knight-Cyber, Arachno-Mastermind, and Icon of Sin)

Getting late. Have another revision of the map if anybody wishes to play through it, If you've any suggestions, reccomendations, or catch any issues I've missed, please feel free to call me a faggot.

She's ALMOST done boys. At least, the initial rough sketching out of the gameplay/map from the car to the end. I'll have to work on the return trip and refining the map's properties after; but for now, you can have a gander on what I'm working on,

Changeblurrg:
-More Voodooscript fuckery because I can't even comprehend actual code/scripts, and using Linedef+Voodoos is exponentially easier for my brain to manage
-Crimson+Obsidian room fight worked on, added monsters and changed the geometry a bit.
-Added some doo-dads (REMEMBER PHOBOS [should i change it to REMEMBER DEIMOS?), Pentagram, earthquake, etc)
-Initial work on another room in progress.
-Initial tweaks to what will be a sewer of sorts, not sure. just wanted an intermediate area between the tech-maw-thing and the Command Hub
-General refinements across the board.

https://www.dropbox.com/s/wqwvppbjiy85gqv/e1m8.wad?dl=0
Requires Base.pk3 of the Highway 2 Hell community project. Feel free to use anything within the map, and hopefully find out whoever that other guy was that changed the starting area.

Navigation
View posts[+24][+48][+96]