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>> No.10089317 [View]
File: 3.88 MB, 640x360, travpowed.webm [View same] [iqdb] [saucenao] [google]
10089317

>>10089264
There's a draw to making your own worldbuilding/lore and OCs rather than being attached to some other intellectual property. There's also a big draw to the powerfantasy aspect in Warhammer that many are already able to satisfy just through Doom itself.
There's also nothing stopping you from making your own 40k mod, and if that's too much there's nothing stopping you from editing any mod into a 40k thing. Or just get a skin, change the player name, and pretend.
>>10089284
>It's more focused on the Shambler, because while it spins off from being a hitscan attack, it's annoying in its own way because of the kind of enemy the Shamblers are (attack, resistances, purpose, etc.) and how they exist within Quake, namely because of how they're affected by the Nightmare difficulty as you describe.
Cool, yeah we're on the same page. I've noticed more of the modern Quake maps are either more wary with where they get placed or just flat out change how they operate: Shamblers in mods like AD feel more prone to being hitstunned on nightmare, things like Copper get rid of the fast monster nightmare traits altogether.
I liked Travail a whole lot but I think it's a great example of weird shambler use.

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