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>> No.9146573 [View]
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9146573

>>9145601
>Still trying to stir things up
Go touch grass. You badly need it

>> No.8846615 [View]
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8846615

>everyone mad about simon
>when the real abomination is the loss of the old black and white movie looking dracula

>> No.5839725 [View]
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5839725

>>5839505
>>5839517

>> No.5517571 [View]
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5517571

The problem with classic EQ is that the more players there are on a server the lower the quality of life is for all players. That's like, the exact opposite of what you would want from an MMORPG. Then you have these upcoming MMOs like Pantheon that want to preserve all the mechanics that lead to those problems instead of learning from them and it's like, why? Should a game's difficulty stem from the fact that the mobs and items you need to progress is permacamped by botters/RMT/larger guilds/whatever that you literally can't do anything about within the rules of the game?

Honestly, the most fun you'll have in EQ is the process of leveling your character. Once that's over or you otherwise decide that you want to do a meaningful quest or camp a worthwhile item, the game goes to shit. Hell, even the process of leveling could be tough since exp became a commodity to be sold and PLers would do anything to run you out of your camp.

>> No.4819078 [View]
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4819078

>>4818994
Yay! Speak of the devil.
https://us.battle.net/forums/en/bnet/topic/20765057401
And man, was it a chore to find this on the forums.

>> No.4801263 [View]
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4801263

>>4796687
>making damage inconsistent with the enemy and based off levels in stead
What were they thinking?

>> No.4418309 [View]
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4418309

>>4418303
but... but why though?

>> No.4359371 [View]
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4359371

>>4359369
>emulate

>> No.3689787 [View]
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3689787

>>3688738
>starbound
>life is strange
>undertale

>> No.3683332 [View]
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3683332

>>3683327

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