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/vr/ - Retro Games

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>> No.3999380 [View]
File: 444 KB, 1024x576, msfixd.png [View same] [iqdb] [saucenao] [google]
3999380

>>3996636

/msfixdguy/ here. In the last thread, I mentioned I'd be adding female voice sfx for the player. Well, I've had to abandon that for the moment; I downloaded a few from GameBanana and unpacked them, only to find that not only are they too quiet and uneven in volume, nearly every single fucking file has a very audible blip sound at the end of the file, making them completely unusable as-is.

In other news:
-Added the option to allow holding the 'zoom' key to stay in scope with the 'Barracuda' AR, (not for the 'Orion'; that has multiple zoom modes, so it wouldn't work), rather than toggling scope with 'zoom'.
-Working on the options that allow you to return to a weapon's scope after using grenades/stim/boosters if you used them while scoped.
-Working on enemy balance. Hexen's too easy, and Strife mercilessly kicks your shit in, since I updated the robots to use (significantly nerfed) forms of MSX weaponry.

>> No.3979519 [View]
File: 444 KB, 1024x576, msfixd.png [View same] [iqdb] [saucenao] [google]
3979519

>>3974237

Done.

I'm *almost* ready for a release. The double-tap sprint/evade (don't panic, it's an option and not even on by default) is done & dusted with a LOT of help from BlueShadow.

Now I just need to figure out why the replacement for Strife's EnvironmentalSuit doesn't protect you from damagefloors. It inherits from PowerMask (Strife's analog for Doom's Radsuit), so there shouldn't be an issue.

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