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>> No.1284924 [View]
File: 7 KB, 180x135, 180px-Spider_Mastermind_model.jpg [View same] [iqdb] [saucenao] [google]
1284924

Whats up with the way pinky demons chase you?

Often times they can run right up to you but then piss off for a while before meandering back to attack you again.

>> No.1261995 [View]
File: 7 KB, 180x135, 180px-Spider_Mastermind_model.jpg [View same] [iqdb] [saucenao] [google]
1261995

You know what we need made for new doomers?

An image that is a sourceport guide.
Hell, I'd read it just out of interest.

>> No.1232434 [View]
File: 7 KB, 180x135, 180px-Spider_Mastermind_model.jpg [View same] [iqdb] [saucenao] [google]
1232434

Last time I upgraded GZDoom was 2011.

Are there any major new features in updates?

>> No.498574 [View]
File: 7 KB, 180x135, 180px-Spider_Mastermind_model.jpg [View same] [iqdb] [saucenao] [google]
498574

>>498557
I disagree.

I think those who'd seriously come over to us would be regular doomers who were just lost in the move. The retards would not even play doom and at most sit around and try and shit up the thread because they think you're not having fun correctly.

>> No.445830 [View]
File: 7 KB, 180x135, 180px-Spider_Mastermind_model.jpg [View same] [iqdb] [saucenao] [google]
445830

>>445659
>switch/key hunts

What do you think are examples of switch and key hunts? I'm making a map of my own and I want to avoid making some stupid errors.

>>445717
>ZDoom is generally the best out of all the ports--it's the most frequently updated, has the most features, and can do the most things. And, even better, it has the ability to turn off all the fancy new features if you want a pure Doom-esque experience.

Exactly, I only intend to use a few features of zdoom in a level I'm making and they're all sort of ''in the background'' anyway.
Examples I've seen:
>A security camera pointing at an area so you know what a switch does instead of wondering. (putrefier did this)
>monsters that appear via scripts in previously cleared areas when something happens, so when they appear they may surprise the player and not run towards him across the map
>swimmable fluid moves in an area so the area changes (saw this in zmap pack)

>> No.380886 [View]
File: 7 KB, 180x135, 180px-Spider_Mastermind_model.jpg [View same] [iqdb] [saucenao] [google]
380886

>>380765
Why is Graph Zal an asshole?
He's made a great contribution to the doom community with GZDoom. What did he do?

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