[ 3 / biz / cgl / ck / diy / fa / ic / jp / lit / sci / vr / vt ] [ index / top / reports ] [ become a patron ] [ status ]
2023-11: Warosu is now out of extended maintenance.

/vr/ - Retro Games

Search:


View post   

>> No.2884627 [View]
File: 108 KB, 600x530, ffvi.jpg [View same] [iqdb] [saucenao] [google]
2884627

>>2882173
I see the point you're making about games we used to enjoy losing their appeal. I used to think of Zelda 3 as 10/10. The reason I have reconsidered is that I've since (much more recently) come know know more about other games *from the same generation or earlier* which has slightly lowered my opinion of Zelda 3 seeing as it compares with earlier Zelda installments or other games in the same sphere of genres. It might be valid to criticize the developers for issue X if I have later learned that issue X had been solved/improved many years earlier by others. Or a game might seem less innovative in this context.

The question of Pokemon's attention span requirements might fall in the same category. Other RPGs of Pokemon's generation had improved on the monotony of menu-based encounters in ways other than just giving attraction to non-Attack options.

But let's say the game had great graphics (or whatever) for its day but nonetheless looks awful in modern lens. Is it appropriate to say the game aged? If I say it aged, it's like admitting that I'm too naive to appreciate the context of the game's release and the available resources of the day. It would be more appropriate to say that I've gotten away from my roots, that it's time to put down the Steam controller and time to pick up the alcohol swabber. Put down the Oculus Rift and pick up the soldering wrench. Put down the smartphone and pick up the "how to install _____ on windows 7 x64" faq. Maybe it's time to indulge my imagination by playing a game that requires you to imagine that Lufia and Hero are having a converstation that's displayed as text boxes above two avatars that are just glorified digital animated chess pieces. Maybe if I try hard enough, then I might just find that original groove that made the game magical. Maybe the "magic" was in me all along. And maybe if I let it follow me around into my special place, then it will gush out of me once again.

Navigation
View posts[+24][+48][+96]