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>> No.9285338 [View]
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9285338

>>9285189
>ambience for Ad Mortem 2
>mfw forgot to add ambient sounds to my map
That's going in the notes for next update.

>> No.9060678 [View]
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9060678

Noob question here, how do I use the autoload folders in most doom sourceports?

For example, if I have the spritefix dehacked and the colored blood dehacked, do I just shove them both into "doom-all" and it works perfectly fine? What about megawads with custom palettes? Do I have to remove the spritefix dehacked from the folder?

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