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/vr/ - Retro Games

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>> No.4820796 [View]
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4820796

>>4820678
okay yeah i get that. wake monsters, then allow them to walk into a teleporter line. E4M1 does that 4 times:

1,2 - twice by the red key where you have a holding area which is barred off from the main playing zone, but the monsters in it wake up not by sound travel but upon your walking into their line of sight as you approach the red key.

3 - in the blue key room when you pick up the key a wall in the south opens. if you fire monsters in there will wake up and start teleporting around you. or if you stay quiet they will still see you on the way out.

4 - the north wall of the blue key room contains a similar setup except it is triggered by pressing on a torch and also opens the NIN symbol. if you walk onto the symbol the room closes itself off. this is actually a floor crusher, you can kill things with it including yourself.

which is/are the one/s you think is/are peculiar, and why?

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