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>> No.6654846 [View]
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6654846

You think Bungie, or anyone else for that matter, would ever try their hand at a Marathon reboot?

>> No.6330613 [View]
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6330613

>>6330597
Think I'll check it out, but I could've sworn at some point I was able to enable 144hz without having to even change the framerate. Or maybe I did and the physics messing up wasn't too obvious to me. I tried uncapping it recently and noticed that the corpse of the possessed soldier you kill on the elevator on E1M1 kept bouncing as it went down, and that's never happened before. Not that it's a big deal, just something I never noticed before.

>> No.5658794 [View]
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5658794

>>5658771
That's a fair point, tho it'd be nice to have a relatively simple-ish MP (compared to QC that is) with fast running and moderate bhopping and air control with the goal being to just kill a bunch of dudes. Basically classic Doom's MP but newer (which is what 2016's shouldve been).

At this point, I'm hoping for mod support sometime in the future, which according to this will probably happen:
https://www.pcgamer.com/doom-eternal-mod-support-is-a-long-term-target/

>> No.4869424 [View]
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4869424

Planning on getting the Descent games on Steam, should I be aware of any and all source ports I should consider for all 3?

>> No.4635274 [View]
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4635274

>>4635264
Explain.

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