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/vr/ - Retro Games

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>> No.6899671 [View]
File: 549 KB, 1366x768, Screenshot_Doom_20200920_021750.png [View same] [iqdb] [saucenao] [google]
6899671

>>6895704
>>6896330
Okay nigga, I played your map. I had fun with it but I do have a few suggestions.
-The blood near the red key should be a damaging floor to be consistent with the blood in the rest of the map. Or just make it water.
-The lift near the exit should have a switch up top so that you can take the lift down. I backtracked to the red key area a couple times to pick up health/ammo and look for secrets. It was annoying to have to go the long way.
-The two archviles spawning after the yellow key pickup are total bullshit. There's nothing to signify their presence, they're too far away to hear. I was taking my time looking for secrets and by the time I got over to where I could hear the commotion there were so many revived enemies that I couldn't deal with all of them. I was overwhelmed and killed. This made me quit the map. I figured that's the end of the map anyways.

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