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/vr/ - Retro Games

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>> No.6394349 [View]
File: 135 KB, 816x639, blue room.png [View same] [iqdb] [saucenao] [google]
6394349

In order to help players navigate the area I marked different corridors with differently textured pillars (That are blinking and I can't seem to catch them brightly lit, just take my word that this one is green). I also have rooms that are colour-coded and accessibly from the si.

If I make them match the rooms, that'd be interesting, but the unueness of the pillars themselves would suffer somewhat.

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