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>> No.9803960 [View]
File: 997 KB, 1280x720, rastr_2023-04-07_23-17-57.png [View same] [iqdb] [saucenao] [google]
9803960

I may need to make adjustments to how easy it is to impale higher-tier enemies by grappling into them...

>>9803823
I think it will be fine since the room you get the shield in is likely to wear its health down pretty substantially before you can take it through the rest of the level. Thanks again for the submission.
>>9803919
Not really. There is shockingly little ability to influence the viewmodel via QuakeC without some CSQC trickery that only a couple engines can support. Even the view offset commands that a few engines have only move your camera, not the viewmodel itself (though maybe FTE is an exception).
You'd pretty much have to make new, offset models for every weapon.

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