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>> No.8887141 [View]
File: 251 KB, 665x574, 1631918332056.png [View same] [iqdb] [saucenao] [google]
8887141

source code wizards:
The behavior of the enemies, their size, weight, speed, flight, etc. is part of the Doom source code release so FreeDoom can just add new sprites and any Doom mod will work the same just look different.
Is the same true for Quake? As in, can someone just add new textures to the existing source code, or would they have to make new 3D models too to replace the copyrighted ones, or would it not work because the new enemies would behave differently?

>> No.8574564 [View]
File: 251 KB, 665x574, 1613374909668.png [View same] [iqdb] [saucenao] [google]
8574564

>>8569192
Sorry to hijack, but is there a way to use this with other emulators (mostly psx/dreamcast)?
It works great with NP21 but I can't seem to get it to work with other systems :(

>> No.8233098 [View]
File: 251 KB, 665x574, 1613374909668.png [View same] [iqdb] [saucenao] [google]
8233098

>>8233058
In any direction?

>> No.8148357 [View]
File: 251 KB, 665x574, 1613374909668.png [View same] [iqdb] [saucenao] [google]
8148357

>>8148329
>mfw can't find straight pants with just the right amount of freedom like Robert

>> No.8106976 [View]
File: 251 KB, 665x574, 1613374909668.png [View same] [iqdb] [saucenao] [google]
8106976

When I was younger I thought doujin was some japanese slang for porn game.

>> No.7963651 [View]
File: 251 KB, 665x574, 1613374909668.png [View same] [iqdb] [saucenao] [google]
7963651

So how do I play this translated on Windows 10?

>> No.7935871 [View]
File: 251 KB, 665x574, 1613374909668.png [View same] [iqdb] [saucenao] [google]
7935871

>>7935825
Wait I don't like movies so I don't know much, but isn't Halloween the export title for Friday the 13th?
They just changed the mask in the sequel, right?

>> No.7891553 [View]
File: 251 KB, 665x574, 1613374909668.png [View same] [iqdb] [saucenao] [google]
7891553

In this game there a few treasure chests that you can't open and that play a little jingle saying "A~tlus USAAA~".
What the fuck are those?
Were they also unopenable in the jap version?

>> No.7841328 [View]
File: 251 KB, 665x574, 1613374909668.png [View same] [iqdb] [saucenao] [google]
7841328

What's the problem with wired controllers?

>> No.7827462 [View]
File: 251 KB, 665x574, 1613374909668.png [View same] [iqdb] [saucenao] [google]
7827462

>>7826893
>not including the gofers

>> No.7423881 [View]
File: 251 KB, 665x574, 1613374909668.png [View same] [iqdb] [saucenao] [google]
7423881

>>7423876
>they're shit but you can't say they're shit

>> No.4231131 [View]
File: 251 KB, 665x574, 1504071217222.png [View same] [iqdb] [saucenao] [google]
4231131

What is the best way to draw maps in these sorts of games? Is there some sort of easy to use software out there to draw simple generic dungeon maps?

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