Quantcast
[ 3 / biz / cgl / ck / diy / fa / g / ic / jp / lit / sci / tg / vr ] [ index / top / reports / report a bug ] [ 4plebs / archived.moe / rbt ]

Maintenance is complete! We got more disk space.
Become a Patron!

/vr/ - Retro Games

Search:


View post   

[ Toggle deleted replies ]
>> No.5736462 [View]
File: 1.17 MB, 1600x900, spasm0001.png [View same] [iqdb] [saucenao] [google] [report]
5736462

>>5736372
Thanks for trying it out. I've started on Monday, though I put a lot of my free time into it, I'm guessing around 25-30 hours, the statue was maybe 10-20 minutes. I've also upgraded the map since that post, mainly with better lighting. I've emailed the final version to the project email, I've also uploaded it here:
> https://files.catbox.moe/15l3mr.zip
As for your crits, I've intended the pillars in the shambler's arena to be the cover for player; I don't think it makes the fight much more fun than peeking the corner, but then I think it's hard to make a good shambler fight. It's the same deal with archviles, for the same reasons.
The yellow armor one is both the most basic and worst secret idea I had; you're supposed to grenade jump up there. That's why there is a megahealth there too.
The secret in the pit might be equally awful now that I think of it. One of the walls there is non-solid.
Other secrets are a more classic deal. In the newest version there is something even better than that statue in one of the secrets.
Pic related is my attempt at "speedrunning" it.



Navigation
View posts [+24] [+48] [+96]