[ 3 / biz / cgl / ck / diy / fa / ic / jp / lit / sci / vr / vt ] [ index / top / reports ] [ become a patron ] [ status ]
2023-11: Warosu is now out of extended maintenance.

/vr/ - Retro Games

Search:


View post   

>> No.6884815 [View]
File: 19 KB, 281x354, Futureshockcover.jpg [View same] [iqdb] [saucenao] [google]
6884815

>>6884810
Forgot image

>> No.6613038 [View]
File: 19 KB, 281x354, Futureshockcover.jpg [View same] [iqdb] [saucenao] [google]
6613038

Why did Bethesda stop making good games?

>> No.5194235 [View]
File: 26 KB, 281x354, Futureshockcover.jpg [View same] [iqdb] [saucenao] [google]
5194235

>late 1995 FPS
>full 3D environments and level design
>hub system
>all directional mouselook by default
>3D models enemies
>some enemies have localized damage, you can destroy parts of them
>3D model props you can interact with, use for jumping, destroy
>objectives, story
>driveable vehicules: car and plane

Why was this game so misunderstood and underrated at release, and why is it still now?
Even Quake and DN3D didn't have it by default and even then had up/down mouselook because of this game.

Looks like all the reviews of the time complained about were stupid things, like the lack of multiplayer and no high-res, which the sequel added, or not being able to a mouse control scheme which later on became the norm. That and, oh, gameplay isn't like Doom and was more survival oriented so apparently that's not okay.

Navigation
View posts[+24][+48][+96]