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/vr/ - Retro Games

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>> No.3175934 [View]
File: 543 KB, 1280x720, daikatana010.jpg [View same] [iqdb] [saucenao] [google]
3175934

>>3175907
I disabled sidekicks and it's actually been quite enjoyable. My main gripes with it are mainly with the enemy design and use. Sometimes the game just throws too many enemies of one type at you, usually a melee enemy, I guess it's for the sake of making the Daikatana see its use but it gets boring. Also, I'm on the third episode now and every single episode seems to have its "annoying small enemy that's hard to shoot" and they can be frustrating to deal with too.

Another problem is that the Daikatana itself is clunky to use, it has several attack patterns that are executed at random and the direction and range of the attack varies per attack pattern. I prefer poking at an enemy from a distance where I can back away safely when he attacks but often times the Daikatana just executes short range swing combos so I end up having to attack several times before an attack pattern with a thrust executes and I can land a hit on the enemy. I guess you're supposed to master the thing, memorize the patterns and adjust your aim and movement based on the attack animation, but who the hell wants to bother with that?

But it's still enjoyable because it really feels like you're going on a great adventure and the level design, while mostly linear, has plenty of variety in both aesthetics and architecture.

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