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>> No.6369070 [View]
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6369070

>>6369039
>since those are low poly but still high res models.

who the fuck told you to use high res models again?

If you actually read my post till the end maybe you would have noticed I specifically said the only solution is GOOD CRT, NO UPSCALE (which >>6368430 CLEARLY did then used downsample) and HW DITHERING.

>jesse is looking so good

jessie is in the distance and she is getting blurred by the downsample method, even if she wasn't blurred by it the native low res of playstation would make her look blurry, that's how it was back then, my 32 inch samsung CRT monster couldn't do shit about it even back then, upping that resolution will YES make the models look clear but they will jump out of the backgrounds and hang in a different plane of existence, the same shit remako does, unless you are dumb enough to think square enix had fun drawing high resolution backdrops and then scaling then back to 240i, it was all done with the clear purpose to blend moving characters and backdrops togheter, if you against it you might as well play like >>6364061

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