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>> No.1465349 [View]
File: 271 KB, 1275x1437, 1365539030475.jpg [View same] [iqdb] [saucenao] [google]
1465349

>>1465335
We still need working non-dead links or reuploads (if you have one of these) for

Archviolation

Moon Base Alpha Map01
https://archive.foolz.us/vr/thread/396907/#404035
(pic related)

>> No.404035 [View]
File: 271 KB, 1275x1437, Revised Map 01.jpg [View same] [iqdb] [saucenao] [google]
404035

Okay I considered a lot of the input I got initially on my first map and changed a few things around. I got around to putting some support textures in between breaks. I put in a few more places with ammo and health, sometimes even upgrading a simple like or shotgun shells to being a box of bullets or shells. I changed in the two dark rooms that had a few zombie men and replaced them with other monsters like imps or Hell Knights. Changed the textures in two rooms so they look radically different texture wise. I am unsure if I got rid of the odd hall of mirrors effect in the more "battle arena" type room though, but I personally didn't see it persisting and re did some of the lines in the room just in case.

Thanks for the input the two people gave me before, hopefully I changed a lot of what was wrong for the better.

http://www.mediafire.com/?o7jout2ck933ylz

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