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/vr/ - Retro Games

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>> No.6239468 [View]
File: 152 KB, 2891x1671, design.png [View same] [iqdb] [saucenao] [google]
6239468

>>6239450
So good level design should have a steady increase in overall engagement, but a stochastic "large" encounter rate, like Design 2 instead of Design 1 (which would be similar to DOOM 2016)?

I'm completely new to this and was just analyzing the design of a few fan missions I played.

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