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/vr/ - Retro Games

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>> No.9154579 [View]
File: 176 KB, 1038x584, 1648686612538.jpg [View same] [iqdb] [saucenao] [google]
9154579

>>9154559
Different names for the same things
Different algorithms for the same objective
You can literally use bilinear filtering in any emulator if you prefer, it's just slightly different maths to achieve slightly different results

>>9154393
Nice
This confuses and angers the autist

>> No.8860878 [View]
File: 176 KB, 1038x584, 1648686612538.jpg [View same] [iqdb] [saucenao] [google]
8860878

>>8856110
>They don't think it is always the way it is right now, but it really is
Unironically brilliant use of language there

>> No.8811228 [View]
File: 176 KB, 1038x584, Pacha.jpg [View same] [iqdb] [saucenao] [google]
8811228

>>8810804
>>8810815
Holy woman!!!

>> No.8765484 [View]
File: 176 KB, 1038x584, 8RKAP94.jpg [View same] [iqdb] [saucenao] [google]
8765484

>>8765462

>> No.6507805 [View]
File: 176 KB, 1038x584, 8RKAP94.jpg [View same] [iqdb] [saucenao] [google]
6507805

>>6505880
Both this and the Megaman X series feel so much better when playing on a keyboard, because you can map the dash button to an actually comfortable position and start zooming around the levels smoothly and effortlessly.

I don't know how they even expected people to play MMX3 on the SNES controller; the game expects you to be constantly dashing, jumping, dash-jumping, wall-dash-jumping, and air-dashing.

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