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>> No.1332440 [View]
File: 860 KB, 707x1062, Mpt3.png [View same] [iqdb] [saucenao] [google]
1332440

>>1332415

I'm actually right in the process of buffing ice, after having figured out a niche for it. Its pain states will have a chance to temporarily freeze enemies, and it'll have a wider area of effect--it won't be great damage, but it'll be great for reducing the threat of a group.
Plasma is getting a reduced range in co-op and spazer is getting reduced damage, so they shouldn't be as stupidly all-encompassing anymore.

>> No.1298794 [View]
File: 860 KB, 707x1062, Mpt3.png [View same] [iqdb] [saucenao] [google]
1298794

>>1298748

Right now, that's how it is. Left click shoots/charges, right click fires missiles. Beams don't have ammo--maybe the BFG-tier weapon will, though, since it needs to have a disadvantage.
I'm currently experimenting with a Super Metroid-esque system where you have to right-click in order to prep the cannon first, though, then left-click shoots missiles.

>>1298751

I'm going for Prime colors for the most part, yeah. Spazer didn't exist in Prime, so I went with an almost-yellow green. Specifically, chartreuse--green enough to stick out from the others because I'd really like to give each weapon an individual color, but yellow enough to resemble where it came from.

>>1298762
>>1298772
>>1298775

That sounds pretty good. I'll go with that, especially since the blue here is making this look distressingly icy.
Thanks.

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