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>> No.3604298 [View]
File: 273 KB, 1280x960, linedrawing_test.webm [View same] [iqdb] [saucenao] [google]
3604298

>>3604273
actor arrowshooter 25000
{
+nogravity
states
{
spawn:
TNT1 A 0
TNT1 A 4 A_CustomMissile("plasmaball",0,0,0,CMF_AIMDIRECTION)
loop
}
}

I think that should work, but I'm a bit rusty. The door part of the trap should be easy to figure out yourself.

On an unrelated note, I managed to make a single-hudmessage linedrawing function while playing around. Needs some tweaking for right angles, but it could be useful if someone wants to recreate Asteroids in ACS I guess?

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