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>> No.3978675 [View]
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3978675

I'd like it we saw a return to straight forward ethics in RPGs because I agree that we've slid too far in the opposite direction. Recently at a Pathfinder event, I ended up at an all noob table but my former player from ~2000 current DM was running a table full of "experienced" millenials. Everyone is level 1. They opened a dungeon door and found four ghouls which is definitely enough to kill 6 level 1 characters but they were "fed" so they spent a round doing nothing and then another round staggered. The right choice would have been to charge in and demolish at least one, maybe two of them but these players waited to see what the ghouls would do. I guess they had spoken to a ghast earlier or something. Anyway, if the adventure hadn't explicitly stated that the ghouls' tactics were to attempt to paralyze all PCs (no feeding) there would have definitely been character deaths. As it was they came dangerously close to a wipe.

I'd like to see some video RPGs that punish the players for moral ambiguity or at least reward them for fully heroic decisions.

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