[ 3 / biz / cgl / ck / diy / fa / ic / jp / lit / sci / vr / vt ] [ index / top / reports ] [ become a patron ] [ status ]
2023-11: Warosu is now out of extended maintenance.

/vr/ - Retro Games

Search:


View post   

>> No.10832743 [View]
File: 2.03 MB, 800x450, Kick tweaks.webm [View same] [iqdb] [saucenao] [google]
10832743

>>10829983
Been doing a lot of boring under the hood shit with prepping Kustam's staff to use inheritance from his pistol to make it easier for state jumping nonsense, but I also went back and made his kicks a little snappier. Though I still need to go back and give the double kick a little more oomph.

Also been mulling over the staff in general. I had discussed this with a friend about wanting to make the reload action for the staff have Kustam bang one end of the staff on the ground to dispose of spent cartridges, now I'm wondering if it should even eject casings at all. I'm probably overthinking this shit too much but when you're doing a concept as dumb as a stick needing ammo, you gotta make sure to do it right to make it cool. If I go forward with the banging on the ground thing, I could give him an upgrade that weaponizes it by making it put out a disc of repulsion like effect, that might be cool.

I also think I figured out one more subweapon for Kustam too: A little turret missile that sticks into the ground/ceiling/wall and shoots at shit for a bit.

Navigation
View posts[+24][+48][+96]