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/vr/ - Retro Games

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>> No.474949 [View]
File: 684 KB, 800x600, QUAKE64.png [View same] [iqdb] [saucenao] [google]
474949

>>474906
http://en.wikipedia.org/wiki/Nintendo_64
>One major flaw was the limited texture cache of 4 KB. This made it difficult to load anything but small, low color depth textures into the rendering engine. This small texture limitation caused blurring due to developers stretching small textures to cover a surface, and then the console's bilinear filtering would blur them further.

>and then the console's bilinear filtering would blur them further.
>and then the console's bilinear filtering would blur them further.
>and then the console's bilinear filtering would blur them further.

>bilinear filtering would blur them further
>bilinear filtering would blur them further
>bilinear filtering would blur them further

>bilinear filtering would blur
>bilinear filtering would blur
>bilinear filtering would blur

>bilinear blur
>bilinear blur
>bilinear blur

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