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/vr/ - Retro Games

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>> No.1151964 [View]
File: 2 KB, 113x68, u09TrxB.png [View same] [iqdb] [saucenao] [google]
1151964

>>1151909
>>1151856
>>1151831
http://forum.zdoom.org/viewtopic.php?f=19&t=35735

Here, this is the one I was looking at.
The Cyberdemon is filter-y, but it's a work in progress.
I LOVE these medkits, though. They look fantastic.

>> No.407339 [View]
File: 2 KB, 113x68, u09TrxB.png [View same] [iqdb] [saucenao] [google]
407339

>>407301
The main problem with these "high res sprites" projects is that they're just filtering them.
This is an example of how you'd do it right...
Of course, whether high ressing is right in itself is another debate.

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