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/vr/ - Retro Games

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>> No.9062038 [View]
File: 2.31 MB, 1920x1440, 1625627145898.gif [View same] [iqdb] [saucenao] [google]
9062038

The only scaler I care about is the Morph because the FX team are the only ones who seem to understand that CRT filters/masks are the one thing that can make old games look right.

It boggles my mind that people would pay hundreds of dollars for a glorified nearest-neighbor box.

>> No.9019168 [View]
File: 2.31 MB, 1920x1440, 1569409638146.gif [View same] [iqdb] [saucenao] [google]
9019168

What's a decent lightweight shader for Retroarch?

>> No.8778773 [View]
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8778773

>>8777990
The x5 is way better value if you aren't downscaling and don't need/want polyphase scanlines. The morph is likely going to be 1.5x the price of the tink, but it handles downscaling better and will have much better overlays.
It's a question of how much you need those two things (and sadly CRT filters are what get me off).

>> No.8277032 [View]
File: 2.31 MB, 1920x1440, d88a70fe5a4b76b1c58c740ab91a18523f464a4a6d18cfbc4c7f1d637347071f.gif [View same] [iqdb] [saucenao] [google]
8277032

>>8275236

>> No.6675347 [View]
File: 2.31 MB, 1920x1440, 1569409638146.gif [View same] [iqdb] [saucenao] [google]
6675347

>>6675308
>>6675336
Gross

>> No.6347946 [View]
File: 2.31 MB, 1920x1440, 1569409638146.gif [View same] [iqdb] [saucenao] [google]
6347946

>>6347894
xm29 but and CRT Royale derivative is good

>> No.5958554 [View]
File: 2.31 MB, 1920x1440, 1569409638146.gif [View same] [iqdb] [saucenao] [google]
5958554

>> No.5906065 [View]
File: 2.31 MB, 1920x1440, Front Mission 3.gif [View same] [iqdb] [saucenao] [google]
5906065

>>5905657
For comparision 3d map with 2d menus. First screen native resolution no enchantments. Second screen xm29 shader.
Shader has minimal effect on 3D but menus look great.

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