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/vr/ - Retro Games

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>> No.5405860 [View]
File: 149 KB, 1204x732, segmssw.jpg [View same] [iqdb] [saucenao] [google]
5405860

>>5405767
>It does also seem that the typical Master System game was made on a lower budget than the typical NES game and cartridge ROMs were smaller, with the exception of Phantasy Star.

Sega use to advertise their Master System cartridges by Megabit sizes. I use to have a Master System with a lot of game catridges for it, which I sold years ago and somewhat regret. Sega would mark their cartridges as "The Mega Cartridge" (1Mb/ 125KB), the "Two Mega Cartridge" (2Mb/ 256KB) and the biggest one was Phantasy Star, which was marked as a Four Mega Cartridge (4Mb/ 512KB). Phantasy Star was also noteworthy for having a battery. The first model Master System also has the card reader. The Sega card was designed for the Sega SG1000 in Japan. The Master System was really an upgrade on the SG1000 with backwards compatibility. No the card reader was there for the SG1000, but it also could be used for budgetware Master System games as well. The Sega card can only hold about 32KB. This was dropped from the Sega Master System II.

But the biggest NES cartridges were Dragon Warrior IV (Dragon Quest IV) at 8Mb(1MB) and Kirby's Adventure is 6Mb (786KB) and also has additional RAM in the cartridge as well as MM3. But those came out in 1990 and 1993, while Phantasy Star was a 1987 release.

Sega was really focusing on the Mega Drive/ Genesis by 1989-1990. They were advertising Strider as a 8Mega Power (1MB carts).

>> No.5405858 [DELETED]  [View]
File: 149 KB, 1204x732, segmssw.jpg [View same] [iqdb] [saucenao] [google]
5405858

>>5405763
>While the NES only has 2k of onboard VRAM, more can be added through cartridges, also the graphics data is in a separate cartridge ROM that maps directly into video memory. On the Master System, all tile and sprite data is stored in the main cartridge ROM with the code and it has to be copied into VRAM on the fly, which is slow

Sega use to advertise their Master System cartridges by Megabit sizes. I use to have a Master System with a lot of game catridges for it, which I sold years ago and somewhat regret. Sega would mark their cartridges as "The Mega Cartridge" (1Mb/ 125KB), the "Two Mega Cartridge" (2Mb/ 256KB) and the biggest one was Phantasy Star, which was marked as a Four Mega Cartridge (4Mb/ 512KB). Phantasy Star was also noteworthy for having a battery. The first model Master System also has the card reader. The Sega card was designed for the Sega SG1000 in Japan. The Master System was really an upgrade on the SG1000 with backwards compatibility. No the card reader was there for the SG1000, but it also could be used for budgetware Master System games as well. The Sega card can only hold about 32KB. This was dropped from the Sega Master System II.

But the biggest NES cartridges were Dragon Warrior IV (Dragon Quest IV) at 8Mb(1MB) and Kirby's Adventure is 6Mb (786KB) and also has additional RAM in the cartridge as well as MM3. But those came out in 1990 and 1993, while Phantasy Star was a 1987 release.

Sega was really focusing on the Mega Drive/ Genesis by 1989-1990. They were advertising Strider as a 8Mega Power (1MB carts).

>> No.5250323 [View]
File: 149 KB, 1204x732, sega-ssw.jpg [View same] [iqdb] [saucenao] [google]
5250323

Here's another one. Notice that one word which is conspicuously missing.
Sega is there, of course.
I see the word "System".
Something else is missing, or not visible.

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