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>> No.3775190 [View]
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3775190

>>3775162
>Basically i want it to not look like it's a 3D model.
You're probably going to have to do some amount of painting over then.

You could maybe automate some photoshop filters. For instance, to remove the black pixels on the border you could automate a batch action that places an "inner shadow" of a lighter tone along the pixel border. Or do a select by color with some fuzziness and find a way to deselect the darker tones inside the sprite.

Mostly though, you'll have to do some painting. Your results are already good, but your sprite is 150 pixels tall, and at that res automating something to look non-3D is going to be a pain.

One big different in 3D vs 2D is the squash and stretch aspect of animation. In 2D proportions are fudged to give the impression of inertia, but in 3D proportions are static (unless rigged and animated otherwise). That means you're probably going to have some level of a posed mannequin look to your sprites.

pic related is just a test I did with an inner shadow, gradient overlay, and a large bevel. with various overlay and multiply settings...

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