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/vr/ - Retro Games

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>> No.7490775 [View]
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7490775

>>7472763
>How do PC ports do worse, when games are made and developed on a PC? I never understood this.
First tomb raider had no 3D acceleration on PC and it was all software rendering until matrox mystique helped make a patch for their API. Eventually it got support for Voodoo cards and products from other vendors. Most PC gamers didn't have a 3d card whatsoever when tomb raider launched.

PC's in 1996/97 were shit to develop for as each game often needed patches for different brands of video cards, and there were far more vendors compared to the ATI/Nvidia we have today. The late 90s were a mess.

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