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/vr/ - Retro Games

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>> No.4755252 [View]
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4755252

>>4755223
Hello /vr/. I'm working on a draft of my map, using a Wacom tablet. This is drawn in FireAlpaca. As you can see it's in a very rough stage because being very ADD my mind can change pretty often. Thankfully with a tablet like this you can crank out ideas pretty quickly and be really wild with how things go, but I'm still getting the hang of using a tablet and drawing with a pencil/paper is always faster.

I've got a large notepad I've been drawing level ideas and such in for about 10 years, just little things over time that I've put in in a flash of inspiration. Creators can be "architects" or "gardeners" from what I've seen and I'm really the latter. I have several set pieces I want in doom maps, I have them sketched out (mostly in my notepad, the Wacom tablet is new), then I decide on what I will include and how the player can reach and utilize them. However I'll have to move over to the "architect" stage later when I fully flesh out the details.

The relationship between the top right/bottom left is me structuring an arena battle, I don't want it to be crushing for the player as I'm walking the line between "big fight" and "slaughter" and won't be wanting the latter one. I'm big on trying to use alternative means of killing monsters and am expecting my level to be used by players with gameplay mods which I'm happy to see them exercise, so they can kick/throw monsters into death pits, put them in crushers or onto convener belts with exploding barrels, I'm also looking to have them collapse the ceiling onto foes in places. Other designs include an electrified horizontal "slammer" as well.

I spend time thinking of how players can break or cheese encounters and rather than wanting ways to restrict them, try instead to give them options with what option they take. Speedrunners will always be speedrunners however I think the best speed run will require prior knowledge.

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