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>> No.3296660 [View]
File: 89 KB, 362x285, Sonic3&K_Badnik_Skorp.png [View same] [iqdb] [saucenao] [google]
3296660

>>3295332
>No interesting platforming pieces and no interesting enemies.
Lol what? Skorp is literally the single most interesting enemy in the entire game. Seriously, his programming is very complex compared to other enemies.

And what about the sand slopes where the rocks slide down and you have to jump from rock to rock to make it up the hill? Aren't those interesting platforming segments by the sheer virtue of how unique they are, if nothing else?

>> No.3251508 [View]
File: 89 KB, 362x285, skorp.png [View same] [iqdb] [saucenao] [google]
3251508

Just in cause you weren't having enough fun in Sandopolis already.

>> No.2837472 [View]
File: 89 KB, 362x285, Sonic3&K_Badnik_Skorp.png [View same] [iqdb] [saucenao] [google]
2837472

Skorp (スコープ) is a scorpion-like badnik from Sonic & Knuckles found in Sandopolis Zone. These wheeled robots roll around the ground, and whip out their stingers when approached. It's a bit annoying to avoid it's attack, but if you do, jump/roll into the badnik to destroy it. A good tactic for defeating this badnik is to get within range, stop, jump over his tail, and Spin Dash into him when he's bringing his tail back in.

Now that the dust has finally settled, can we all agree he's the best common enemy in S3K?

>> No.2299604 [View]
File: 89 KB, 362x285, Skorps.png [View same] [iqdb] [saucenao] [google]
2299604

This bastard is worse than the Metropolis badniks.

>> No.1502993 [View]
File: 89 KB, 362x285, Skorps.png [View same] [iqdb] [saucenao] [google]
1502993

>> No.1047007 [View]
File: 89 KB, 362x285, Skorps.png [View same] [iqdb] [saucenao] [google]
1047007

>>1042195
Nigga you serious?!

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