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>> No.8325621 [View]
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8325621

>Have enemy that morphs other enemies by hitting them with a projectile
>Want to set it up so the morphing actor becomes the master
>But when an enemy gets morphed, both its pointers and inventory get cleared, meaning it's impossible to set up a master/child relationship that way
>Try A_SpawnItemEx and SFX_TRANSFERPOINTERS, but it still doesn't transfer the actor pointers
I feel like I should just take a step back from this idea and come back to it later. I did learn how to make an archvile teleport an enemy on top of the player though, that was cool.

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