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>> No.4893162 [View]
File: 39 KB, 722x349, nightmare goggles.jpg [View same] [iqdb] [saucenao] [google]
4893162

>>4893129
>>4893123
>>4893002
>>4893142
> plays GZdoom in hardware mode
> Error: OpenGL version 2.0 or higher required
definitely unplayable

but then again thats one reason that openGL never should have left the render farm, for example if your hardware cant interpret stuff from later versions then naturally and logically it should just ignore those instructions (returns: null) but that doesnt seem to be the way it works. Likewise later versions should extend the same functions that are called, with new functionality, so that they have legacy support when forced to run under old versions, truncating function inputs so that extended features are ignored when called upon.

Id really rather the game just didnt even render stuff that was incompatible with my hardware, ignore all the shaders, drop all the shadows, etc and etc. Most of which I would either turn off or might not even be using.

Instead it just barfs.

>>4893154
Except that I have an Atom netbook with the worst GPU ever conceived and GZdoom wont run in OpenGL mode because the maximum it supports is 1.5

But it works pretty damn well in soft, and the only reason it slows down in some mods (ie, ancient aliens, or smooth doom with a bunch of guys gibbing at once) is I think the aforementioned CPU bottleneck. Netbook having a single core running 1.6ghz but even a modern computer is only going to scale that up maybe 8-12x and that limit can still be pushed in mods.

>> No.4170381 [View]
File: 39 KB, 722x349, nightmare goggles.jpg [View same] [iqdb] [saucenao] [google]
4170381

>>4169186
>>4169190
>>4169193

Hey I got a burning question - how do I reference what the current game skill is inside of Decorate?

I definitely want to give monsters an added edge in nightmare, beyond or in place of what they typically get. But I dont know how to reference whether its Nightmare mode (or easy modes) to pass a token to my monsters.

>> No.3767647 [View]
File: 39 KB, 722x349, nightmare goggles.jpg [View same] [iqdb] [saucenao] [google]
3767647

>>3767634
>>3767636

Stop your bellyaching about Plutonia and get Plutonia 2 (its a megawad themed as the sequel to plutonia).

The visuals are even better, and the difficulty is higher yet organic at the same time.

For an achievement worthy challenge warp straight to Map 11

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