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>> No.4936434 [View]
File: 467 KB, 500x275, upset doctor.gif [View same] [iqdb] [saucenao] [google]
4936434

>>4929193
>>4929201
>>4929516
>>4929787
>>4930359
>>4931092
>>4930870
>>4929729
Silent Hill 1 cannot be remade and there's a few reasons for it, more intrinsic to the title than the development team

1) The storyline is dated and is well known. To really remake the game more than just an HD remake (akin to RE2) some things would have to be mixed up and some of the puzzles changed and this would offend the fans.

2) Ahh but keeping the puzzles the same is one of the mechanics that is dated. Except for the Piano puzzle in midwitch elementary the puzzles are quite simple by today's standards, and it would be underwhelming compared to the improved graphics for it to be acceptable to add. There's also the prospect of a puzzle difficulty slider like they had in SH2 but still we're talking about an expected run in with a puzzle.

3) People expect Pyramid Head and the first game didnt have him. You could add Pyramid Head as a strong figment of alessa's unconscious hatred (like the other bosses, but this one moving around and recurring). Some purists wouldn't like this while it would be a welcome surprise to others.
> the first place he should be located IMO is when you pass through the locked door at the home with the doghouse, the darkness comes and the music changes - he should be waiting in the back yard as an obstacle to getting to the alley
> it should be an unexpected encounter without a scene cut, similar to the way it worked in the movie

4) Tank controls are out, so with a significantly more combat capable Harry Mason other aspects of the game are going to have to change too. Players also generally expect Inventory Limits on what you can carry these days. This would engender a Significant Change to the combat mechanics of the game.
> could have slowly regenerating health, health drinks alleviate fatigue caused by wounds for a short time so you can escape, limit on how many you can carry?

>> No.4490862 [View]
File: 467 KB, 500x275, feelssadman.gif [View same] [iqdb] [saucenao] [google]
4490862

>>4490841
damn...

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