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/vr/ - Retro Games

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>> No.10137870 [View]
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10137870

VIOLENT RUMBLE DEVKIT UPDATE:

vehicle_magplat: >>10133590
>usable version of Centurion hover platform
>can be entered and exited with the quickgrapple key (default E) while standing on it
>slower than running, but can boost in the direction you're moving every 2.5 seconds by pressing jump
>vertical movement depends on looking pitch and only kicks in when moving straight forward or back (thank vanilla QuakeC, but it's not *too* awkward)
>if you park too high you can shoot the platform to lower it (it won't die, don't worry)
>new visual and sound effects that are also applied to Centurions
>not much in the way of settings for mappers, so let me know what would be useful
>doesn't like water

func_resurrect: >>10122510
>trigger that can bring monsters back to life by targetname, within a radius, or both
>doesn't work on gibbed or incinerated monsters
>spawnflag 1 makes radius cylindrical
>spawnflag 2 makes resed enemies turn to ash if they die
>spawnflag 4 does a line of sight check
>impulse 42 can be used by the player to resurrect the nearest monster at a whim for testing or whatever
>may be used more later...

misc:
>flame shell incineration has a proper particle effect now
>flames that have already bounced once will just do one damage tick to players instead of lighting them on fire
>the gauntlet can gib corpses (hit detection needs work though)
>you can 'overkill' enemies in the brief period between when they die and when they become non-solid to instantly gib them
>fixed a few bounding boxes in the FGD to match collision
>dog hitbox is now shorter to better match the model... idk it just annoyed me
>fixed various bugs
>included several 'null_' models that are invisible but are tagged with Quake's few built-in particle effects (some people might be able to get creative with these)

The VR Mega folder can be found here: https://mega.nz/folder/LVlWVK5D#H5iqeD61bSItMIVeGqymTQ
Remember to sort by date so you aren't redownloading everything. Yell at me if shit broke.

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