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/vr/ - Retro Games

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>> No.7373914 [View]
File: 1.43 MB, 1628x1048, PSX DESR-5100.png [View same] [iqdb] [saucenao] [google]
7373914

>>7373856
And I don't know if this is really rare or not, it just doesn't exist outside of japan.

>> No.473571 [View]
File: 1.43 MB, 1628x1048, 1364225103181.png [View same] [iqdb] [saucenao] [google]
473571

>>473390
see >>473414
and >>473368
Nintendo was complacent with the Famicom, but stiff competition from Sega and a leg up with Sony's SPC-700 convinced Nintendo to fight the console wars.
Also, you're totally wrong about Sega not wanting to go with cinematic gaming, since December 1991 saw the launch of the Mega CD.

>>473414
The Super FX chip is pretty hard evidence Nintendo wanted to make a committed leap to 3D. The N64 was so late to the party because Nintendo had to build a 3D machine from scratch after the fallout of the CD controvery and being forced to keep cartridges to maintain control over software rights.

Sony wanted to make a fortune on the back of Nintendo, Nintendo threw a tantrum. Sony spent too much R&D on half a console and needed to go all the way to make a return on the investment (Kutaragi put his neck on the line for this). Nintendo burned too many bridges with optical media giants, and had no CD fab of its own, so stuck with cartridges. Pissing off EA wasn't helpful either. Sega buddied with NEC for the Saturn (no idea who made the Mega CD drive), except the Saturn was a 3rd grader's idea of glueing expensive electronics together to make a bigger Megadrive. Sony could make all its hardware in-house, undercutting Nintendo and Sega on hardware pricing, and Sony had a revolving door policy for third party software.

Sony won the 5th and 6th generation because of gross incompetence on the part of Nintendo and Sega.

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