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>> No.2481808 [View]
File: 1.77 MB, 4514x2206, bergman-mp18.jpg [View same] [iqdb] [saucenao] [google]
2481808

>>2481782
I know of it, and I like parts, but is ultimately rather clumsy in execution, visually crude.
Ending was sad, but acceptable, many died needlessly and were forgotten in the day, Unsung shows this.

I think something larger done in Doom would be much more exciting, not limited to squared off rooms. Not that amazing things has not been done with Wolfenstein 3D (I adore Totenkopf SDL, very fun and moody, makes very most of everything, detail everywhere, not only visual but sound too).

Unsung appealed much to me, but depicting trench war with only one axis has limits.
Hated Mauser rifle in Unsung, off to side and hard to hit with, looked like crude cutout of 3D render. Also had very boring stock sound effect when shooting, get image in head of low expense television show without creative drive and good technical direction. Took me out of game every time. MP-18 was exciting as you never see it in any media, you would think first ever submachinegun would get seen more, yes?

Something done with Doom, with more actual drawn graphics, better animation, less limits on mapping, I think it could be enjoyable.

>>2481794
P-please, I am blushing!

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