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/vr/ - Retro Games

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>> No.5372982 [View]
File: 1.30 MB, 1920x1080, tr2_screenshot028.jpg [View same] [iqdb] [saucenao] [google]
5372982

>>5372254
Still, at times, you didn't even notice this. Especially in later games like 3, 4, and 5 where they began using and perfecting more complex geometry.

Moments like this makes it hard, or at least less noticeable, that they mapped using a square grid. They were able to mask their mapping method using using interesting architecture, while their puzzles shifted and changed the levels making them feel dynamic.

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