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>> No.6647406 [View]
File: 1.13 MB, 960x1025, eggplant01.png [View same] [iqdb] [saucenao] [google]
6647406

>>6643168
ENRAGED EGGPLANT - ARROGANCE AND CONTEMPT

Map is unfinished. Wide-open and empty and no difficulty settings implemented. I recently played Base Ganymede so I'll use that as a reference. You could fill the room with the pews with twenty imps and give the player some shells and this would go a very long way in making the map interesting. It may sound lazy but you'd be surprised how well it works in Base Ganymede, which is a Doom 1 megawad so you only get Doom 1 weapons and enemies and it still manages to be excellent. Another idea is, one backpack, one chaingun, seven boxes of bullets, and 40 imps, and this is just for skill 2.

Play E1M3 and E2M2 of Base Ganymede to understand what I mean by using lots of filler imps along with some cacos to make very interesting encounters.

I somehow ran over the exit linedef and ended up outside and got soft locked, pic related (top). And there are numerous exit signs on this map which is highly misleading (bottom).

Since the map was submitted as-is weeks ago and still hasn't been tweaked and is likely abandoned, I'm gonna mess around with it in an editor, placing monsters and stuff, since there is still lots of potential. I can't into map editing, so I won't mess with fixing the misleading exit sign, but I can place things.

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