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2023-11: Warosu is now out of extended maintenance.

/vr/ - Retro Games

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>> No.5165069 [View]

>>5164348
Here, check out advanced SFX

http://infosuite.duke4.net/

>>5164478
Tell me you didn't download the beta version that's shared widely on warez sites. The date on the exe should be Mar 19 1997 (Exhumed) or Sept 24 1996 (Powerslave). If the date on the exe is more recent than that chances are it's the beta version.
Also what memsize did you set for Dosbox? Try 64 if it's lower.


>>5164361
>Not actual retro
But it is the original definition of "retro". Something new made in the style of old.
This board uses the shafted definition of "retro", the one that calls actual old things "retro". This 2nd definition probably came from people not being able to make the difference between new things made in the style of old and actual old things.
Point is, both definitions are valid; and as far as this board's rules are concerned, such exceptions are allowed all the time.

>>5164486
Why play that when you can play the game in Dosbox? Or hell, GDX too is better than CM.


>>5164060
>so you shouldn't try to put the blame on the modder

Chill out man, you make it sound like I'm trying to shit all over the thing. I reported it to him in the first place and I've been trying to help, I even made a map that's just an empty room with the exit level sprite to make testing easier. For a game which has no mapping support in the first place. How many other people even care enough about this game to go and test every version of this dehacker.

>> No.5164021 [View]

>>5164013
That's not right though; I got the save glitch when starting a new game from scratch. Granted, I had the game beaten in other saveslots and overwrote a slot that was at lv20; but I got pretty random saving throughout a first play of that save

>> No.5163493 [View]

Ultimate setup:

FAMICOM2
EverdriveN8
NES 101 pads

PAL NES for PAL games

>> No.5163341 [View]

>>5162597
I already told him. Apparently it's a bug with the original game and it just never happened to me before using dehacker v1.5 despite playing the game like 20 times on that install before.

>> No.5160013 [View]

>>5160008
I got a glitch testing this new version that I never got before. Sometimes the game simply doesn't autosave at the end of a level, so be prepared to lose tons of progress. i'm 99% sure it comes from dehacker v1.5 so I'd just stick to 1.4 for now.

>> No.5159951 [View]

>>5147156
>>5147153
Very fucking nice.

The Saturn version of SotN is my favourite and I've been playing it using websites which provide pictures of items with their names and descriptions so I can know what is what.

Can't wait.

>> No.5153132 [View]

If you go for DOS, the Gold re-release cuts a good chunk musics. either look for a patch, or the origianl DOS release.

>> No.5152979 [View]

Best Yellow Devil is on Arcade. Power Battle and Power Fighters.

>> No.5151703 [View]
File: 82 KB, 494x370, 500full.gif [View same] [iqdb] [saucenao] [google]
5151703

>>5149589
>>5149579
Tekwar had NPCs before either of these. Actual NPCs that did stuff like walking around the streets, too.

>> No.5151586 [View]

Rollcage

Mega Man: Battle & Chase. I swear it's good. The only issue is you have to play the jap version. I have a folder with screenshots and translation of menus and car parts if you're interested.

>> No.5151207 [View]

>>5150720
>Batman Returns

I think Returns on NES is underrated.Everyone talks about the SNES one but the NES one is great. It does have difficulty spikes though, and the dash attack hurts on the finger after a while.

Anyway - Astérix and The Smurfs, PAL exclusive, are good games.

Mission Impossible. Hard but great.

Tiny Toons Adventure, great platformer. Learn the slide-jump speed boost of Buster and go wild.

Monsters In My Pocket, fun in co-op

Bucky O' Hare

Duck Tales 1 and 2, especially 2

Chip'n'Dales, obviously, CnD2 is decent

Darkwing Duck

G.I Joe and G.I Joe The Atlantis Factor are oaky

On Famicom:

Choujin Sentai Jetman. easy, short, but fun

Solbrain, which became Shatterhand in the west, nuff said

Kyattou Ninden Teyandē, or Samuraï Pizza Cats, fun platformer where you get to switch between a fun ton of characters with different abilities

Sweet Home

>> No.5151196 [View]

I love it. Guy FTW

it only lacks a co-op mode

The musics sound a lot like in Mega Man 5.

>> No.5149371 [View]

>>5149360
>First of all, doomfags are literally the most anal about hitscan definition.

Doomfags =/= Doombabies

>Second, Quake is not about cover, it's about dodging.

That is not completely true. My common about cover was regarding some Shambler placement. Plenty of Shambler placement in the game provide cover to the player, but then you have the examples of super long corridor with no cover and 2-3 Shamblers at the same time. Even if skilled, what are your chances you're going to dodge all 2-3 Shamblers at the same time when you're only allowed to make 4-5 steps left-right ? What about the instances when the Shambler spawn right in your face, or worse, in your back?

> That fag in the video literally runs into grenades, because he's that fucking bad, not because "unfair design".

And if that part in the video is about dodging, how comes there is so little space to maneuver, litteraly 2 steps on either side until you take environmental damage? and even then, considering the Ogres are all around the player, it's literally impossible to see all of them at the same time, and that you can't even see them until they're all around you already shooting at you either; even if you successfully dodge a few and somehow not take grenade splash damage from those due to how cramped the avalaible valid player space is, the Ogres from the other side are still likely to fuck you up.
The "fag" in the video doesn't take dmg because he sucks, he takes dmg because the rooms suck.

I'm sure it's technically possible to make it out of both rooms while killing everyone without using power ups and while taking no dmg except for the mandatory fall dmg. Except only when you know what exactly to expect, when you're learnt the game so well you start acting before things happen. That's beside the point, the point is the room is giant middle finger to the player, and it's just one example of Quake's design philosophy. It's everywhere,even if at a smaller extent.

>> No.5149331 [View]

>>5149228
Stop mixing up everything. /vr/ doesn't fall everything unfair,
Doombabies call hitscanners unfair. They think they cannot be dodged, because they don't even try, because they are stuck in their Doom vision of the world where everything is as badly designed as the Chaingunners. They also call anything with bullets "hitscanners" without knowing the definition of the word.

That's an example of who calls what unfair that is bullshit.

Now Quake? That is bullshit design. Spawn Shamblers in your face kind of bullshit. Long corridor with no cover and no means to backtrack but filled with Shamblers kind of bullshit.

Or; let's spawn Ogres all around in a small room in which you can't maneuver unless you take environmental damage; and your only mean of escape is a hole in the ground which does what? Deals you mandatory fall damage and throws you in another small room surrounded by Ogres where you can't maneuver and if you do you take even worse environmental damage:

https://www.youtube.com/watch?v=mssUwtT1FfA&t=30s

The only way the guy in the video makes it out "okay" is because he knew what exactly to expect and brought power ups with him; and even then took quite a bit of damage. Now, that, is unfair design.

>> No.5149220 [View]

Quake is not 'hard', it's just filled with unfair design.

>>5149178
Doesn't setting that key to capslock/numlock/screenlock work to? I know it works for other games.

>> No.5147439 [View]

The add-on is much better than the original game.

The original game is still full of small glitches; + some enemies are really not interesting.
Also there is one thing that pisses me off in this game: what the fuck is wrong with the sound?! No matter how I configure the sound and music volumes, it will ALWAYS sound super wrong. I know 'gamers' are usually deaf and don't give a fuck about sound, but this one is a stretch

>> No.5146182 [View]

Jedi Knight. Force Push and Grip powers.

>> No.5144140 [View]

>>5144119
The purpose of using a name is simple: 4chan is filled with morons.
If you're having a normal discussion if someone, and that person responds normally, then you know the person is fine.
If the person gets triggered by the simple vision of a fake name that doesn't even take away anonymity and responds with insults without bringing anything to the discussion, you know he's a moron not to be bothered with.

>> No.3821048 [View]

PoorFag

>> No.3796467 [View]

>>3796464
Try harder you useless cuck.

>> No.3795552 [View]
File: 74 KB, 600x800, 1486811436325.jpg [View same] [iqdb] [saucenao] [google]
3795552

>>3795538
The retro bubble is about to burst, Rerez.

>> No.3122671 [View]

>>3119158
>>3120271
Too bad it's jewish property now , anon. Pay up!

>>3120885
I liked it but it has no replay value.

>> No.3122663 [View]

>>3122510
>worked up over some gay story shit some nerd wrote
>>>/pol/
We're all x'tian KKK-fags here , libtard anon. Go back to your Hilary Clinton hugbox.

>> No.3122316 [View]

>>3120031
>>3120013
Is that just a shitty dungeon crawler where you have to draw your own map IRL?

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